psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Iterate

To iterate in the context of education is the process of continuously revising and improving teaching strategies, content, and assessments based on feedback and insights gained from students' learning experiences.

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How to use in a learning design

To utilize 'Iterate' in your next learning design, as a 'learning designer', start by reviewing feedback from learners or data collected during the implementation of your learning materials. Identify areas for improvement or adjustments based on this information. Then, pose questions using the stem 'How would you make a new version of' to encourage critical thinking and creativity in the iteration process. This question can prompt the educator to think about potential changes or enhancements that could be made to the existing materials. After brainstorming potential updates, prioritize the changes based on their potential impact and feasibility. Implement the identified improvements into the learning design and monitor their effectiveness. Finally, continue to gather feedback and data on the updated version to inform future iterations. By following these steps and using the question stem provided, you can effectively iterate on your learning designs to enhance the overall learning experience for the learners.

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Suitable for

How would you make a new version of

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Example

Learners create a prototype, product, or design, and then go through multiple iterations to refine and improve it. This fosters problem-solving and continuous improvement skills.

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