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Author

Convince

Convince is the act of persuading and providing compelling reasons to an educator, aimed at encouraging them to adopt and incorporate a specific method, resource, or approach within a course outline, in order to enhance student engagement, facilitate learning, or achieve desired educational outcomes.

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How to use the verb Convince in a course or learning design

To utilize the 'Convince' verb in your learning design, as an educator, you can create activities that prompt learners to persuade others to adopt a particular viewpoint or solution. Encourage learners to develop arguments supporting their stance and communicate effectively to sway others. Use the question stem 'How would you make someone else think' to challenge learners to articulate their reasoning and convince their peers through logical thinking and evidence-based arguments. Incorporate group discussions, debates, or role-playing exercises where learners must convince their peers of their perspective. This fosters critical thinking skills and enhances persuasive communication abilities. By applying the 'Convince' element in your design, you can promote deeper understanding of concepts and stimulate higher-order thinking among your learners. Utilize this strategy to engage learners and cultivate their ability to effectively articulate and defend their ideas.

Want to use
Convince
in your next learning design?

We help you structure learning activities, align with learning outcomes and collaborate with subject experts to create learning experiences in any format and for any platform.

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Example of the learning verb Convince in a prompt learning

How would you make someone else think

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Example of the verb Convince in a task for learners

Assign learners a persuasive task within a group discussion, where they must convince their peers of a particular viewpoint or solution through well-reasoned arguments and evidence.

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