psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Prototype

A prototype for an educator to consider using in a course outline is a preliminary plan or model that showcases the organization and structure of the course, including key topics, learning objectives, assessments, and resources, serving as a guide for the development and delivery of the actual course.

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How to use in a learning design

To apply the 'Prototype' verb in your learning design, begin by formulating a question stem such as "Can you make a new version of..." This prompts learners to create a prototype or model based on existing knowledge or concepts. Encourage them to experiment, innovate, and refine their ideas. Provide tools like mock-ups, diagrams, or role-plays to help learners visualize their prototypes. Engage them in feedback sessions to gather insights for improvement. Incorporating prototypes in your design helps learners to actively explore, test, and iterate on their ideas. This fosters creativity, critical thinking, and problem-solving skills. It also cultivates a growth mindset by emphasizing the importance of continuous improvement. By using the 'Prototype' verb, you empower learners to apply their knowledge in practical ways and develop a deeper understanding of the subject matter. Keywords: Bloom's Taxonomy, Prototype, Learning Design, Question Stem, Creativity, Critical Thinking, Problem-Solving, Growth Mindset, Active Learning

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Question stem

Can you make a new version of

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Example

Learners put their collective ideas into a single tangible form while refining their problem-solving and design skills through consolidation.

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