psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Process

A process for an educator to consider using in a course outline involves determining the learning goals, selecting appropriate content and resources, designing assessments, structuring lessons and activities, and incorporating diverse teaching strategies to create an engaging and effective learning experience for students.

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How to use in a learning design

To incorporate the 'Process' verb in your learning design, the educator can use the question stem "What happens when" to prompt learners to explain the sequence of steps or actions involved in a particular process. Begin by introducing the concept or task that you want the learners to understand, then pose the question stem "What happens when" followed by the specific process. Encourage learners to break down the process into smaller steps, allowing them to analyze and comprehend each stage effectively. Keywords: Blooms Taxonomy, cognitive domain, learning design, process, verb, educator, what happens when, actionable steps, sequence of steps, understanding, analyze, comprehension.

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Suitable for

What happens when

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Example

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