Instructional and Learning Design Terminology Explorer

Definitions and practical guidance for the phrases, terminology and acronyms used by Instructional Designers, Learning Designers and Learning Experience Designers.

Self-Regulation

The ability to manage one’s emotions, behaviour, and body movements in different situations.
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Serial Position Effect

The tendency to recall the first and last items in a list better than the middle items.
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Sign Language Interpretation

Providing sign language translation for deaf users in video content.
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Simulations

Imitating real-world processes or systems to allow learners to practice and apply skills.
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Situated Cognition

Knowledge is embedded within the activity, context, and culture in which it is learned.
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Situated Learning Theory

Learning is inherently social and occurs in contextually rich environments.
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Social Cognitive Theory

A theory of learning that emphasizes learning through observation, imitation, and modelling.
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Social Learning Theory

People learn through observation, imitation, and modelling within a social context.
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Soft Skills Development

Training focused on interpersonal skills, like communication, leadership, and teamwork.
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Spacing Effect

The phenomenon whereby learning is greater when studying is spread out over time.
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Speech-to-Text Tools

Tools that convert spoken language into written text, often used for accessibility and transcription.
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Stakeholder Management

Communicating with key stakeholders, including SMEs, project sponsors, and learners, to ensure alignment and support.
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State-Dependent Memory

The theory that information learned in a particular state of mind (e.g., mood) is more easily recalled when in that same state.
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Storyboard Development

Creating a visual and written blueprint for the e-learning module, outlining content flow and interactions.
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Structure of the Observed Learning Outcome Taxonomy (SOLO)

This model describes levels of increasing complexity in a learner’s understanding of subjects, progressing from simple recall to extended abstract thinking.
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Summative Assessments

Final evaluations used to determine whether learning objectives were met.
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Summative Evaluation

Evaluation carried out at the end of the course to assess overall effectiveness and learning outcomes.
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Surveys

Tools to gather feedback from learners to assess the effectiveness of content and instruction.
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Sustainability in Learning

Integrating environmental and social responsibility into professional development programs.
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Synchronous Learning Tools

Tools that support real-time learning activities, such as live chats or breakout rooms.
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Taba Model

Developed by Hilda Taba, this model focuses on teachers’ involvement in curriculum development. It follows diagnosis of needs, objectives, content selection, and organization of learning experiences.
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Task Analysis

Breaking down tasks learners need to perform into steps and skills required.
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Technology Integration

Ensuring that the content and activities work seamlessly with the chosen technology platform, like an LMS.
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Technology-Enhanced Active Learning (TEAL)

This model integrates technology to create a blended learning environment that encourages active engagement with content, often through collaborative group activities and problem-solving tasks.
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Testing Effect

The finding that long-term memory is increased when some of the learning period is devoted to retrieving information.
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