psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Repeat

Repeat refers to implementing a learning activity, task, or concept multiple times within a course to reinforce understanding, practice skills, and enhance retention for students.

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How to use in a learning design

When utilizing the 'Repeat' verb in Blooms Taxonomy for cognitive tasks, the educator can prompt the learner to recall and repeat information to reinforce learning. To incorporate 'Repeat' in your learning design, you can use the question stem "What was the" followed by key content or concepts that the learner needs to remember. 1. Introduce the key idea or concept that the learner needs to understand. 2. Ask the question using the stem "What was the" to prompt the learner to recall and repeat the information. 3. Provide the learner with opportunities to practice and repeat the material through various activities such as quizzes, discussions, or flashcards. 4. Encourage the learner to connect the repeated information to real-life examples or prior knowledge to enhance retention. By using this method, the educator can help the learner reinforce their understanding and memory of important concepts effectively. Keywords: Blooms Taxonomy, Repeat, cognitive, learning design, question stem, recall, reinforce learning, retention.

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Suitable for

What was the

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Example

Learners practice a specific skill, task, or set of actions multiple times to build memory, reinforce learning the process, and improve proficiency with feedback.

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