Instructional and Learning Design Terminology Explorer

Definitions and practical guidance for the phrases, terminology and acronyms used by Instructional Designers, Learning Designers and Learning Experience Designers.

Technology-Enhanced Active Learning (TEAL)

This model integrates technology to create a blended learning environment that encourages active engagement with content, often through collaborative group activities and problem-solving tasks.
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Technology Integration

Ensuring that the content and activities work seamlessly with the chosen technology platform, like an LMS.
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Testing Effect

The finding that long-term memory is increased when some of the learning period is devoted to retrieving information.
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Text-to-Speech

Technology that converts written content into spoken words.
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Time Flexibility

Allowing extended deadlines or flexible participation times.
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Time Management

Planning and allocating sufficient time for each phase of the instructional design process.
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Training Delivery Planning

Deciding how and when the training will be delivered, including timelines and schedules.
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Transactional Distance Theory

The degree of interaction and communication between learners and instructors influences learning outcomes, especially in distance learning.
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Transcripts for Audio Content

Providing text versions of audio content for accessibility.
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Transformative Learning

Focuses on how learners' deeply held beliefs and assumptions are challenged and transformed through reflection.
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Trigger Warnings

Alerts about potentially distressing content to protect sensitive learners.
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Tutorials

Step-by-step guides that instruct learners on how to perform a task or understand a concept.
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Universal Design for Learning (UDL)

A framework for designing learning that is accessible to all, offering multiple ways of representation, expression, and engagement.
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Upskilling

Acquiring new skills to enhance current job performance or meet industry demands.
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User Testing

Allowing a sample group of learners to test the course and provide feedback before full deployment.
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Version Control

Tracking changes to content and course materials to ensure updates are documented and managed.
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Vicarious Learning

Learning that occurs by observing the actions and outcomes of others' behaviours.
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Video Authoring Tools

Tools for creating and editing instructional videos, like Camtasia or Adobe Premiere.
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Video Conferencing Tools

Tools like Zoom, Microsoft Teams, or Google Meet, used for synchronous online learning.
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Video Hosting Platforms

Platforms like YouTube or Vimeo used to host and distribute educational videos.
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Videos

Visual media used to explain, demonstrate, or engage learners in the subject matter.
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Virtual Classroom

An online learning space where instructors and learners can interact in real time.
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Virtual Reality (VR)

Immersive technology that allows learners to engage in a simulated environment for experiential learning.
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Visual Alternatives

Offering text alternatives for visual elements like charts for those with visual impairments.
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Voice Recognition Software

Tools that allow interaction via voice instead of typing for accessibility.
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